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Maintenance Notice - March 14, 2019

2019-03-14

  Dear Explorers:

  To offer you a better gaming experience, our servers will be down for maintenance for some time. Check the information below to find out when the server will be up again in your area:

  EST (New York): March 14, 2019, 1:50 AM - 4:00 AM

  UTC-3 (Sao Paulo): March 14, 2019, 2:50 AM - 5:00 AM

  UTC (London): March 14, 2019, 5:50 AM - 8:00 AM

  UTC+1 (Berlin, Paris): March 14, 2019, 6:50 AM - 9:00 AM

  UTC+9 (Tokyo, Seoul): March 14, 2019, 14:50 PM - 17:00 PM

  [Update Notes]

  1. A cold wind is on the horizon: the Apocalypse is here! The all-new Season 5: "Apocalypse" has officially begun! As the global economy flourished, humanity entered the era of artificial intelligence, creating robots known as Godion to serve their every whim. But enmity toward the Godion and the awakening of the Godin's consciousness turned this short-lived harmony into a bitter struggle for survival. The awakened Godion pushed back the human forces to the frozen wastes of the north. Now, it is only a matter of time before the conflict reaches its climax...

  (1) New Season Passes are now online! Upgrade your pass to get your hands on lots of rewards, such as orange firearm skins, cool mech sets, and more! Explorers will receive rewards according Season 4 tiers (rare tier avatar frames, Star Coins, and Gold) and new starting tiers! A cold wind is blowing, Explorer... Will you become the Dawn Star and lead humanity into the light?

  (2) The cold climes of the north will afflict explorers with the "Chill" effect. Staying exposed for too long will lower your body temperature, affecting your targeting, and even endangering your life in extreme cases. But don't worry, you can warm up next to a bonfire, or use a Cold Resistant Core to withstand the bitter cold.

  (3) When adventuring in the cold north, you will accumulate "Ice Cubes". You can fuse Ice Cubes and Grenades in the workshop to make "Freeze Grenades". Freeze Grenades can also inflict the Freeze effect on targets caught in their blast radius. Frozen targets will briefly be unable to move.

  (4) When on the battlefield, you'll gain a "Snowboard". When on slopes, icy surfaces, and certain other locations, you can press the jump button again while in the air to slide with your snowboard. When sliding, you can press the crouch button to put your snowboard away.

  (5) Some routes will be attacked by AI Godion, and airship routes will be affected. In some cases, airship routes will be out of the way and will be susceptible to being shot down.

  2. In celebration of St. Patrick's Day, a new St. Patrick's theme will be available in the Store!

  3. Good news! The game will now take up less space on your device! Before clearing data, the MVP recording function will save your recordings, and unwanted data will no longer be saved.

  4. Firearm adjustments:

  (1) Submachine gun adjustments: Adjusted the scattering range of submachine guns. Their range will now widen when firing continuously.

  Increased the rate at which submachine gun bullet damage decays over distance.

  When bullets hit from 30m/40m/50m,

  damage dealt will be equal to 100%/70%/40%.

  UMP9 adjustments:

  Damage per bullet adjusted from 26/28/30 to 16/17/18.

  Firing interval reduced from 0.14 seconds to 0.075 seconds.

  Total burst damage per second has not been changed.

  UZI adjustments:

  Damage per bullet adjusted from 22/24/26 to 13/14/15.

  Firing interval reduced from 0.1 seconds to 0.059 seconds.

  Total burst damage per second has not been changed.

  (3) Shotgun adjustments: Shotgun auto fire delay has been increased by 0.15 seconds.

  DTR adjustments:

  Single burst damage has been adjusted from 24/26/28 to 12/13/14.

  The total number of blasts per shot has been adjusted from 6 to 9.

  Damage per shot has been adjusted from 144/156/168 to 108/117/126.

  S1897 adjustments:

  Damage per shot has been adjusted from 45/48/51 to 25/27/29.

  The total number of blasts per shot has been adjusted from 6 to 8.

  Damage per shot has been adjusted from 270/288/306 to 200/216/232.

  (4) P357 revolver adjustments: The P357's auto fire delay has been increased by 0.15 seconds.

  (5) Body part damage coefficient adjustments:

  Submachine gun damage coefficient when hitting limbs increased from 0.5 to 0.85, and damage from headshots adjusted from 2.5 to 2.0.

  Rifle damage coefficient from hitting limbs remains is unchanged. Headshot damage coefficient adjusted from 2.5 to 2.0.

  Shotgun damage coefficient when hitting limbs increased from 0.5 to 0.85, and damage from headshots adjusted from 2.5 to 2.0.

  (6) X-1 Future Arch flight speed adjusted from 800 to 1,400. Falling acceleration has been adjusted accordingly, as has crosshair accuracy compensation.

  5. Trap and gadget adjustments:

  (1) The Springboard's durability value of 500 will now be reduced by 100 each time it is used. When used or when you're attacked, your Springboard will be damaged when its durability value is less than or equal to zero.

  (2) Bombing Guide's damage dealt to its target location adjusted from 200 to 160.

  6. Hunting Grounds adjustments:

  (1) Ratio of Survivors to Hunters adjusted to 1:3.

  (2) Each time the Storm Circle spawns, the enemy's position is also displayed for 15 seconds.

  (3) Exp required for all talent upgrades increased by 75%.

  7. Battlefield adjustments:

  (1) Optimized chest opening when eliminating other explorers. Items in chests can now be picked up more easily.

  (2) Explorers can now use Bandages while moving without interrupting the healing process.

  (3) Fixed a problem regarding abnormal damage text when hitting targets with shotguns.

  (4) Optimized a problem where parachutes would reopen shortly before landing.

  (5) Increased teammate indicator transparency on the big minimap to prevent obstruction.

  (6) Modified crosshair effects when hitting a target to make successful hits more obvious.

  (7) Slightly adjusted drop contents: Some Bear Figurines have been replaced by various kinds of gadgets and traps.

  (8) New players recommended to use high graphics will have their graphics style set to Realistic by default.

  (9) Fixed a problem where the camera would sometimes sway when walking with other players. Overall performance should now be smoother.

  (10) Fixed a problem with delayed character elevation after quick building.

  8. Other adjustments:

  (1) Season tier points adjustments: Optimized player experience. Players at Gold tier and below can now get a more generous season tier score bonus.

  (2) Optimized points display when overall ranked score is higher than 10,000. When overall score reaches 10,000, the points display will show your corresponding number of stars.

  (3) Matching rules have been optimized to reduce long matching times.

  (4) You can now tap the dance wheel in the Depot to dance.

  (5) Damage statistics in the battle results interface now include damage dealt by explorers' traps and gadgets to other explorers and buildings.

  9. New defeat/elimination ranking system! Rankings are based on the ratio of explorers' defeats/eliminations in the current season.

  10. PC client adjustments: Fixed a problem where keyboard keys that had been pressed needed to be re-pressed to take effect once regaining control of your character after being controlled by various effects.

  You can learn about the latest C.D. news and give us your valuable feedback via:

  Official website: http://www.creative-destruction.com

  Facebook:https://www.facebook.com/CreativeDestructiongame

  Twitter:https://twitter.com/CD_Mobile

  Instagram:https://www.instagram.com/CreativeDestruction_Official

  Creative Destruction Dev Team